League of Legends
Overview:
League of Legends is a Tug of war game, based off of DOTA (Defence of the Ancients) custom game from Warcraft 3. There are 2 teams, and 3 lanes on the map. Each team has 5 players on each side. It is the job of the player to help push with the minions which are automatically spawned on a timer. As players push, they will run into towers which act as both defence, and objectives.
The main goal of the game is to push completely down one lane, destroying all of the opponent's towers and nexus, attacking their main base, and ultimately destroying it. The main base cannot be attacked without destroying all the towers, so focusing on the towers at first is a necessity.
Animation:
There are an immense amount of animations featured in this game, from the basics like moving and attacking, to the more wowing, like special attacks, and teleporting. I will focus more on presenting some of the special attacks featured on the Champion "Nautilus".
Attack:
Nautilus cycles between 3 different attack animations. One, he comes down with an overhead blow, another he punches his enemy with his gauntlet, and the last one, he swings with his anchor from left to right, and then back again. I would imagine they would achieve these animations by manipulating the joints of Nautilus, as well as manipulating his anchor.
Dredge Line:
This is Nautilus' first ability "Dredge Line". He fires his anchor in a straight line in front of him, hooking onto enemies or objects, and pulling himself and the enemy together. I would imagine this is done by choosing an end point, and then having the anchor move their over time.
Titan's Wrath:
His Second Ability is "Titan's Wrath". He produces a defensive shield around him, which glows blue and has old sea diver helmet grates orbiting him. To create this effect, I believe they would have blue light emanating from an origin, which would be defined in the centre of Nautilus. I would believe they would do a similar tactic for the grates orbiting around him, defining a point and having them move at a constant rate in a defined path around that point.
Riptide:
Thirdly, he has "Riptide". This ability emanates a circle of waves, increasing in diameter as it moves outwards from Nautilus. I think this ability would be done from designating a circle, and have waves placed on them. You would then slowly increase the diameter of the waves over time, until they would eventually dissipate.
Depth Charge:
Finally, we have Nautilus' ultimate ability, "Depth Charge". Nautilus fires out a charge, which homes in on his opponent and upon hitting them, launches them in the air. This would be achieved by having an animated wave, and increasing it's position relative to it's target in the world. Once it hits its target, it would show another animation, which would apply force to its target along the Y-axis.