Sunday, October 21, 2012

GDW Update and Computer Animation

GDW

  Our latest goal for our game was to get some simple object models done.  I was assigned 3 objects: a no trespassing sign, a whiteboard and a stool.  I managed to model all three, and have done some texturing on the stool and the danger sign. 

Here, you can see the stool with a basic metallic texture on it.

Here is the no trespassing sign with the private property texture on it.  As you can see, the texture is larger than the surface, so I still need to resize it which is an easy fix.

And finally, we have the whiteboard.  I will be texturing this with some math equations and other science stuff.

Next on the list is to get some ideas down for the level I will be designing.  I've been put in charge of our second level, which will be an R&D environment similar to what you see in the movie "Andromeda Strain".  More to follow.

Computer Animation


 For the last 2 weeks, most of my energy has been focused on getting all of the homework questions done to reach level 2.  Now that I have my 20 points, the majority of my focus has been shifted to studying for it.  However, I have been thinking about what we learn in class, where I see it in games, and what I believe it could be used for.

  Now for something a little more on the philosophical side; I find it quite amazing how everything we do can be represented by math.  Obviously I knew this before this class, but to actually see the math and understand the theory behind it is quite fascinating. 

I look forward to our future lessons, especially pertaining to kinematics.

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