Sunday, September 30, 2012

GDW and Comp Animation Update

GDW & Computer Animation


GDW: 

We got a lot done this week in our GDW.  We managed to get the overview on the plot of our game, each level, enemies for each level, and the bosses at the end of each level figured out.  The notes from our meeting can be seen below:

When you start, people who are currently working on you are coming down the corridor to shut you down. 
You have to figure out how to move and interact with objects and escape, before they get to you. 

-Blades in the arms for melee weapon

-Batman arkham asylum like combat, with fast transitions to the next locked on enemy.

-Guns are situational.  Will pick them up and be able to dispatch of enemies quickly, but will have low ammo, and you will
move really slow while you hold it.

-Energy bar constantly drains.  Killing enemies replenishes your energy bar

-Last level will be player fighting lots of enemies with 2 seperate endings.  1 ending is getting through the horde to the robot
rights group, and the other one is you die fighting, trying to get there

-Mechanic = Overclock:  You get noticeably stronger, but your energy bar drains faster.

-First level - X-men style sterilized lab.  Enemies will be military robots and drones.
-Second level - R&D level, with enemy scientists and military personnel
-Third level - Bunker level, similar to Halo with vehicles moving back and forth
-Fourth level - Top level, similar to a warehouse setting.
-Fifth level - Corn field.

Bosses:

-First level = Robot that produces little robots
-second level = Soldier in an exoskeleton suit
-Third level = APC with guy on turret
-Fourth level = 3-4 super soldiers with unique abilities
-Fifth level = Tank with enemy horde

Enemies:
-First level = combat droid(s)
-Second level = fast combat droid
-Third level = support drone and military personnel
-Fourth level = military personnel and "spectres" (exoskeleton like halo spartans without helmets)
-Fifth level = new military personnel (sniper) 

Next, we have to iron out what we want our combat to be like, and go over details on our enemy.  I suspect we will start doing preliminary design and such shortly.  We also already have somewhat of an engine going, so that will also give us a jump start on our game.

Below are some pictures of ideas on our levels, weapons and enemies which we found online.  Keep in mind that these are just possibilities what we are looking at.  A lot of it might not make it into our final game.


Levels:

Weapons:

 

 Enemies:

Computer Animation:

I got started on my homework questions over the weekend.  I plan to hopefully get to level 2 a week before our midterm, so that I don't have to do all of it at the last minute.  Other than that, there is not much to report on this topic.  I am enjoying the lectures however, and am learning a lot.

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