GDW: Levels
Well, the levels are finished! I worked all last weekend and got our five levels done for our game. What we plan to do is have the layout of the level as one entity, and then load in the different objects in the environment individually, rather than have them all included within the level entity. Below, you can see the five finished level.
Our first level is the Science Facility:
The second level is the R&D facility:
Third Level is the Bunker:
Fourth Level is the Warehouse:
Finally, our fifth and last level are the Fields:
We plan to eventually have all sorts of different environmental objects inhabiting our game, but they will be all be implemented in the second semester. We only have a couple as of now.
All of the above levels have been exported to .OBJ files, and we have
successfully loaded them within our game. Our modeller also has the
majority of the models done, so once I get them exported to .OBJ files,
they will be implemented as well. We are well on our way to getting the
prototype ready for the deadline, and hopefully will have some extra
things to show off as well.
Computer Animation
Since MIGS just happened this last week, there wasn't a Computer
Animation lecture. However, I did get a homework question done and got
myself that much closer to being able to write the final. That is all
there really is to report on this front, so hopefully I'll have
something more exciting to talk about next week!





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