Computer Animation and GDW
GDW:
Since we almost have everything ready for our first GDW milestone, I was tasked with the job of learning a little bit of Adobe After Effects. The purpose of this is to develop an intro screen for our studio name. I was shown some video tutorials which I watched, and developed the special effects shown on each video. These were the resulting videos, which I made:
Shatter
Glow:
I thought they both turned out really well, and I have been enjoying experimenting with After Effects. I plan to do a little more with it, so stay tuned!
Computer Animation:
I am having some trouble trying to iterate through the std::vector array and reading then reading the x and y coordinates of the vector stored in location i. I hope to get this figured out by the weekend though, and have everything done and ready to be marked by next week.
I also played league of legends, and noticed different kinds of interpolation used for that game, mainly NPC's. I noticed both Catmull-rom for enemies moving through lanes, as well as spline interpolation, which seems especially useful when there are obstacles in the way.
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