Tuesday, October 9, 2012

Computer Animation & GDW: With some After Effects!

Computer Animation and GDW

GDW:


Since we almost have everything ready for our first GDW milestone, I was tasked with the job of learning a little bit of Adobe After Effects.  The purpose of this is to develop an intro screen for our studio name.  I was shown some video tutorials which I watched, and developed the special effects shown on each video.  These were the resulting videos, which I made:

Shatter

Glow:

I thought they both turned out really well, and I have been enjoying experimenting with After Effects.  I plan to do a little more with it, so stay tuned!

Computer Animation:


Computer Animation has been taking up a lot of my time lately.  I figure I would do the 12 principles of animation, ease-in ease-out and the linear interpolation done for my midterm.  I have finished the ease-in eas-out and have done work on both the principles and interpolation.

I am having some trouble trying to iterate through the std::vector array and reading then reading the x and y coordinates of the vector stored in location i.  I hope to get this figured out by the weekend though, and have everything done and ready to be marked by next week.

I also played league of legends, and noticed different kinds of interpolation used for that game, mainly NPC's.  I noticed both Catmull-rom for enemies moving through lanes, as well as spline interpolation, which seems especially useful when there are obstacles in the way.


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