Sunday, October 21, 2012

GDW Update and Computer Animation

GDW

  Our latest goal for our game was to get some simple object models done.  I was assigned 3 objects: a no trespassing sign, a whiteboard and a stool.  I managed to model all three, and have done some texturing on the stool and the danger sign. 

Here, you can see the stool with a basic metallic texture on it.

Here is the no trespassing sign with the private property texture on it.  As you can see, the texture is larger than the surface, so I still need to resize it which is an easy fix.

And finally, we have the whiteboard.  I will be texturing this with some math equations and other science stuff.

Next on the list is to get some ideas down for the level I will be designing.  I've been put in charge of our second level, which will be an R&D environment similar to what you see in the movie "Andromeda Strain".  More to follow.

Computer Animation


 For the last 2 weeks, most of my energy has been focused on getting all of the homework questions done to reach level 2.  Now that I have my 20 points, the majority of my focus has been shifted to studying for it.  However, I have been thinking about what we learn in class, where I see it in games, and what I believe it could be used for.

  Now for something a little more on the philosophical side; I find it quite amazing how everything we do can be represented by math.  Obviously I knew this before this class, but to actually see the math and understand the theory behind it is quite fascinating. 

I look forward to our future lessons, especially pertaining to kinematics.

Tuesday, October 9, 2012

Computer Animation & GDW: With some After Effects!

Computer Animation and GDW

GDW:


Since we almost have everything ready for our first GDW milestone, I was tasked with the job of learning a little bit of Adobe After Effects.  The purpose of this is to develop an intro screen for our studio name.  I was shown some video tutorials which I watched, and developed the special effects shown on each video.  These were the resulting videos, which I made:

Shatter

Glow:

I thought they both turned out really well, and I have been enjoying experimenting with After Effects.  I plan to do a little more with it, so stay tuned!

Computer Animation:


Computer Animation has been taking up a lot of my time lately.  I figure I would do the 12 principles of animation, ease-in ease-out and the linear interpolation done for my midterm.  I have finished the ease-in eas-out and have done work on both the principles and interpolation.

I am having some trouble trying to iterate through the std::vector array and reading then reading the x and y coordinates of the vector stored in location i.  I hope to get this figured out by the weekend though, and have everything done and ready to be marked by next week.

I also played league of legends, and noticed different kinds of interpolation used for that game, mainly NPC's.  I noticed both Catmull-rom for enemies moving through lanes, as well as spline interpolation, which seems especially useful when there are obstacles in the way.