GDW
Our latest goal for our game was to get some simple object models done. I was assigned 3 objects: a no trespassing sign, a whiteboard and a stool. I managed to model all three, and have done some texturing on the stool and the danger sign.
Here is the no trespassing sign with the private property texture on it. As you can see, the texture is larger than the surface, so I still need to resize it which is an easy fix.
And finally, we have the whiteboard. I will be texturing this with some math equations and other science stuff.
Next on the list is to get some ideas down for the level I will be designing. I've been put in charge of our second level, which will be an R&D environment similar to what you see in the movie "Andromeda Strain". More to follow.
Computer Animation
For the last 2 weeks, most of my energy has been focused on getting all of the homework questions done to reach level 2. Now that I have my 20 points, the majority of my focus has been shifted to studying for it. However, I have been thinking about what we learn in class, where I see it in games, and what I believe it could be used for.
Now for something a little more on the philosophical side; I find it quite amazing how everything we do can be represented by math. Obviously I knew this before this class, but to actually see the math and understand the theory behind it is quite fascinating.
I look forward to our future lessons, especially pertaining to kinematics.


